

What you do have is rather useful though.Īt any time you can pause the action and every interactive object will be highlighted on the screen.

However Wytchwood doesn't have combat in the traditional sense. There are also monsters and animals to deal with. It quickly becomes a real grind to get the required crafting materials, you spend ages gathering the basics, and moving up the chain.

You need to collect a lot of low-level items, craft with them, use the resulting spells and tools to collect the next layer of items, which allow you to collect the next, and so on. The items required to complete quests become much harder to get, requiring rarer materials and more complex recipes. Quickly though things become more complex. Mix that meat with a soporific toadstool and you've got a bait that'll knock out a wolf. That trap lets you catch certain small woodland creatures and harvest their meat. Combine the rope with some branches and get a trap. Knot a few vines together and get a rope. You can also pick up a variety of objects in each biome, twigs, fruits, nuts, berries, and various fungi can all be collected, each unique to their area and with their own use. You need to use the right tool for the job or you won't be able to collect the resource you're trying to harvest. A shovel to dig in clods of earth for clay and stones. You quickly get a set of tools for basic gathering. It starts simple enough, as it usually is in these games. Specifically, the souls of 8 magical creatures hidden around the world, creatures the goat wants dead so he can own their very essence to do with as he will.Īnd collecting these souls involves, yip you guessed it, a ton of crafting. It turns out the goat has put her under a sleeping spell of protection, to save her from some dreadful fate, and she'll only wake up again when you fulfill your part of the deal.īut not just any souls. Even though you don't know exactly who she is, you know she's important to you. Hidden away behind your house, in a magically sealed cave, is the sleeping form of a beautiful maiden. It seems you and it made a deal long ago. Luckily this goat, or devil, or demon, or whatever it’s supposed to be, reminds you of a few things. Which of course means you no longer remember the spells and magic you spent your whole life collecting. Which you happen to need right now as the long nap you just took had an unforeseen side effect. Or is it a Devil in disguise? Whatever it is, it has woken you up but not before it eats every single page from your precious spell-filled grimoire. It all starts with your character being awoken after a very long slumber.īy a goat.
#WYTCHWOOD REVIEW SERIES#
The story itself is just an excuse to start a whole huge series of fetch quests but has enough charm and references to hold you as you explore its various biomes. It's kinda Roald Dahl-esque in tone, dark enough to not be cute but light enough that kids won't have nightmares. Don't be worried about it being all Disneyfied though, this isn't the saccharine sweet type of setting, but it also isn't full-on macabre either. Many of the characters and tropes will be instantly recognizable from childhood fairytales with hints of Sleeping Beauty, Little Red Riding Hood, and more all getting little references or storylines. The world of Wytchwood draws much of its inspiration from European folklore and is populated by the people, talking animals, and beasties from that tradition. No base building, no combat, no survival elements, it all revolves around the gathering and crafting.and the story. Gathering ingredients, crafting some goodies, which allow you to gather rarer materials, which then, in turn, make rarer items, with which you can collect- well you get the idea. In some games, it's a major feature, in others a minor one, but I think this is the first time I've seen a game where crafting is all there is.

This mechanic has become extremely popular lately, appearing in many genres. Crafting: that's what Wytchwood is all about.
